Elemental Atk and Evade are your best skills for offense while Evade up and Expert are awful, the first one because it makes you roll way too far and the second because your physical damage is so low. Low speed is its one downside but it can be worked around by sheathing the weapon a lot and getting a evade set. While charging you have Wind Protection, handy against Rathalos among others. – Awful mobility I've decided I want to solo all the way until I beat Gogmazios, so I'm creating a new character, but I wanted to use the most difficult weapon possible to do so. The hammer truly is the most fun of the weapons, there’s nothing quite like wielding a huge anvil on a stick and swinging it at a wyverns face! – Power increases the amount of damage the Kinsect does when hitting things. Light Bowgun Focus on getting your team the maximum amount of rewards, they might not thank you for it but they’ll unconsciously think it’s awesome to play with you. Which Monster Hunter World weapon class is right for you? You can press R again after finishing a song to play it again, very handy with healing and also the basic buff that gives you mobility first and anti-bounce second. Upsides Sword and Shield Getting hard – Dual Blades, Gunlance, Switchaxe What it means is that every time you fire that ammo-type you fire multiple shots quickly at the cost of one ammo. – Not beginner friendly at all With that said, attack the head/weak point when you can/it’s safe. The reason is your spirit gauge. + Great mobility, especially for such a big weapon And with skills you can actually block anything, even lava-beams, water-jets and other big elemental attacks. Food. + You can jump while charging! At first glance the GLance (har!) + High consistent damage You can make the Spirit Combo even longer by pressing A between the R’s. It allows a hunter to propel themselves into the air, enabling a skilled Glaive user to keep themselves in the air indefinitely, and mount monsters with ease. I use lances, that way you can be close to it and block it's thunder attacks (excluding the jolt it fires across the ground). Bomb! This means it’s amazing for breaking wings, claws, shells etc as well as cutting tails. It’s a fun weapon to be sure but Longsword is easier to get into when you’re new and works sort of similar. or dual swords. Well, this guide is for the latter kind of person. I'm stuck trying to make that determination. If you can, getting Evade Up (The Lagombi-set has it for example) helps a lot since it makes the backhops go rather far, and you can do three in a row. + Coatings means you can poison and paralyze everything, very versatile. + You only need one physical weapon, Downsides You can press R mid-air to stall a bit. A good position is usually behind one of the dragons legs, outside his body instead of inside like the SnS likes. Which of these dream occupations sounds most appealing to you? Having the Evade Up skill on your armor makes you roll twice as far meaning you can just roll instead of sheathing to sprint. However, if you have all three they’re all gone when the timer is up. You CAN swing it around wildly but to really utilize its damage charging is recommended and to hit charged attacks you need to know how long the monsters various animations are. It’s still the worst of the stats. To me it's like playing a MMORPG and struggling to find a class you like. I can however give you some basics. With elemental shot types this is pretty awesome for example but high Pierce and Pellet shots are also great with Rapid Fire. They all deal different damage but in general, the third charge (second flash) is the best. – Getting the essences you want can be a hassle. When using the Hammer, you can charge, allowing you to remain mobile without putting off your next attack by too much. There are 14 weapon types in total – 11 melee options and three ranged options. + The best weapon for knocking out wyverns and therefore great in groups – Needs to do big combos to start dealing optimal damage. I suppose that’s a diss to all the Greatsword users out there but it really is freakin hard to play Greatsword. All the arrow types are multi-hits so elements makes a huge difference (Pierce can hit six times per arrow for example). With the right kinsect you can heal, cut/break parts, stun, poison, paralyze monsters. You can either pick the coolest weapon and stick with it or you want to know what the individual strengths of each weapon type is and then use at least a few different types depending on opposition. Considering SnS has the quickest sheathing except for Duals it’s not that impressive but still nice and thematic in that the SnS user is always on the go. As the name suggests, alongside its axe form, this weapon can transform into a mighty sword and perform explosive combos. If it rushes off, sheathe the weapon and sprint. Pretty easy – Lance, Bow, Hammer That question just about sums up my entire Monster Hunter World experience thus far. Arrow coatings allow for many varying effects, even compared to the many ammunition types of the Bowgun. – Arc shots fires almost straight up and makes it rain arrows. Ranged is about not being where the monster is going to charge next. Heavy Bowgun deals huge physical damage at the cost of mobility. I've got like 17 hours on the game already. The “A”-attack deals more damage than X, only use A to get closer to the monster so you can hit with X. However, I find it hard to enjoy the game because using items with a HBG is impossible. Due to this, you need at least four/five different horns to cover the various monsters you’ll face. If it gets the job done, it's good enough for me. Easiest – Long Sword, Sword and Shield LIGHT BOWGUN. The great and long swords are nice weapons. The upside of playing ranged in multiplayer is that you can attack hard to reach spots like the back, the wings and the tail. + Easy to learn Which weapon should I use? The sword and shield isn't bad, but it usually is the low in popularity due to "I want my big @$$ weapon" vs sword and board. (I use the non-default controls as they’re what I’m used to). + Pole-jumping for easy mounting In fact, elements potentially accounts for a huge part of your damage. Picking a weapon type in Monster Hunter is both the easiest and hardest part. The names are fairly self-explanatory. You should NOT play Bow if: You want to use a melee weapon (should be obvious), you have some difficulties managing stamina usage, or bullets are more your style. The precise aim allows you to target certain weak points with ease. Pole-jumping (R+B) and pressing R lets you evade charges and similar. A safe choice is the gun chariot,i farmed aka for his armour back in mhf2 using it.Easy job just fight smart. With some of the best damage available in the game, the Hammer is sure to make quick work of your next prey. Don’t mark things, learn to aim with your Kinsect instead. Change ), Monster Hunter 4 Ultimate is AWESOME (Review), Monster Hunter Skills – Attack, Artisan, Element Up and Expert (And Damage Calculation talk), https://youknowumsayin.wordpress.com/2015/04/09/mh4u-in-depth-gunlance-guide/, https://youknowumsayin.wordpress.com/2015/03/16/the-inventory-and-you-what-items-should-i-bring-mh4u/, https://youknowumsayin.wordpress.com/2015/03/04/monster-hunter-skills-attack-artisan-element-up-and-expert-and-damage-calculation-talk/, Talisman 4th edition Tier List (All expansions). It’s your bread and butter as it can be initiated from a roll. – Shelling ignores all defense and deals a set amount of damage. Don’t use Pellets in multiplayer, you’ll hit the melee guys as often as the wyvern. isabelle50550 published on May 04, 2015 19 responses 0 Share the reward? Some facts; Playing a weapon and not using all its tools is meaningless. It’s not front and center of lance-play, I don’t use it at all actually since I use Evade. Well, it’s really freakin slow and attacking after blocking is a bit awkward. – Slow attacks that leave you wide open No surprise considering there’s a grand total of 14 weapons … Find out what weapon you'd do best with in Monster Hunter: Freedom 2 for the PSP. seems like a even slower lance, it can attack while blocking and can only do a single dodge after attacks. Firstly, like the Hammer, the Hunting Horn offers substantial blunt damage. My favourite position with the HH is to the left of the monsters head. Always have an arrow drawn. Just like normal shelling it ignores defense but it has a 120 seconds cooldown, you can see an exhaust port opening A combination of swift attacks and swifter evasion, the Dual Blades are the perfect weapons for a hunter who'd rather be avoiding damage instead of absorbing it with a shield. + Makes good use of elemental damage as well, Downsides With some practice you can hit the dragon in the face without using R to aim. Weapons were divided into two different classes: melee and ranged. My stamina is infinite! A notoriously difficult weapon to master, the Gunlance offers the defense of the Lance with offensive capabilities of a weapon more akin to the Heavy Bowgun. Food! Don’t initiate with neutral A…. Pole-jumping to mount the monster is really powerful in multiplayer and fills a niche no other weapon can do as well. 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