Alisha Clarke Posts: 3461 Joined: Tue Jan 16, 2007 2:53 am » Sat Sep 28, 2013 7:19 am . Back to top #1233 winterlove Posted 18 August 2019 - 11:22 AM. Note. Mod Support → Mod Compatibility: Expanded Towns and Cities: Enabled; Follower Framework. I honestly prefer the expansive immersion of ETaC over JK's mods, however, it won't ruin my experience. Page 4 of 6 - Expanded Towns and Cities - posted in Skyrim LE Mods: Is that ELFX patch needed with REGS? At least on a temporary game. Expanded Towns and Cities (ETaC) Holds The City Overhaul (Complete version) Immersive Settlements; InnCredible; Jk's Skyrim; Nernies City and Village Expansion; Northern Bathhouses; Rigmor of Bruma (only slightly incompatible) Run for your lives (version 2.1 or above) Skyrim Better Roads (only slightly incompatible) Skyrim Radioactive; Skyrim Sewers (must be positioned above Immersive … It prevents major conflicts and crashes that may be encountered using these two mods together. Set. Unlike most other mods that aim to do the same, this one does it … Expands upon existing towns, villages, settlements, cities, etc. There may be compatibility issues with other mods that change towns. And I love the bridge across the river to the small Alchemist's shop in Riverwood. Page 1 of 133 - Expanded Towns and Cities (SSE) - posted in File topics: Expanded Towns and Cities (SSE) A complete rebuild of the previous mod by the same name. Expanded Towns and Cities. There is an option in the installer to install ETaC … 1. Check Out This Mod. All the three cities belong to the happy category of cities which grow both in terms of the population and economy. Expanded Towns and Cities compatibility with JKs/Arthmoor Towns? This hotfix is a very basic, no-frills band-aid to make missjennabee's Expanded Towns and Cities and anamorfus' Enhanced Lights and FX play nicely together. Help! Spoiler. Page 2 of 6 - Expanded Towns and Cities - posted in Skyrim LE Mods: This is the first Ive heard of this mod. MODS REQUIRING USER INTERVENTION via the CLARALUX MCM and/or MODULE CHOICE: Expanded Towns and Cities Problem: Occasionally misplaced CLARALUX HOUSE lights. Support us on http://patreon.com/brodual Like us on Facebook! Made in, and for, and specifically to cater to SSE friends. Very little core data has been edited to help with compatibility. Page 5 of 6 - Expanded Towns and Cities - posted in Skyrim LE Mods: I once disabled ETaC in my modlist by accident and was horrified how poor, boring and generally lacking all those towns were.If there are still people who didnt try, do it! Settings → Unlocked Grip. I have to admit that picking a single city overhaul as the winner was a difficult task, but Expanded Towns and Cities does it well. The town walls haven't been expanded, but there are many new buildings. winterlove. Hotkey: M5 Settings → Dodge Roll. Expanded Cities, Towns, and Villages - Expanded Towns and Cities (SSE) - Removed Better Dynamic Snow Patch. [PC] Compatibility of Skyrim Sewers and Expanded Towns and Cities (ETaC) PC Classic - Help. Support us on http://patreon.com/brodual Like us on Facebook! Expands upon existing towns, villages, settlements, cities, etc. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Version 1.1 uploaded, please update if you're still using the original file. Relighting Skyrim Problem: No … Expanded Towns and Cities (SSE) Started by Site Bot , ... Maybe mod with separated towns and cities or compatibility patch ? So, nowhere on the ETaC page are sewers mentioned, and nowhere on the Skyrim Sewers page is ETaC mentioned. Each town mod may change the buildings for other towns since building spawns are based on faction rather than each town. Input Type: HOTKEY (TAP) Hotkey: M4 Settings → Leaning. In this article the main example will be the city of Vienna, while also the case of Stockholm and Munich will be mentioned. Does anyone else experience CTD issues while attempting to use "Expanded Towns and Cities"? This overhaul adds improvements that range from subtle to highly noticeable, adding a fresh look to Skyrim that surpasses that of basically every other mod on this list. Lean Multiplier (1st Person): X0.50 Lean Multiplier (3rd Person): X0.50 Settings → … I use this patch for cutting room floor and no snow under the roof compatibility; it requests (as Wrye Bash suggest) that CRF have to be loaded after NoSUTR. Oh. Expanded Towns and Cities Causing Crash to Desktop - posted in Skyrim Technical Support: so I got ETAC cause it looked super cool but it keeps crashing to desktop, the game works fine and then it just crashes randomly when Im in cities, this could be my computers fault but I figured it would be worth asking someone cause it looks like a really cool mod, my computer isnt very … My question is, could these mods work together with Expanded Towns and Cities? Try them all out and you be the judge. God. About this mod. I had a new character in Riverwood, so I quickly added this. I was unable to find information about how (in)compatible the mods "Skyrim Sewers 4" and "Expanded Towns and Cities " are. Ill be adding my load order for reference since the problem is likely in something else that I have because well, I dont think anyone releases something that is broken... My adventure started out as usual, doing all the things my character does in the woods outside Riverwood. Performance might be a hit or a miss, and it may not fully depend on your computer capability. Mar 4, 2018 - Thanks for watching our Skyrim Mod Spotlight! I … Solution: Disable CLARALUX HOUSES via MCM Note: This mod has its own light level control which presents a problem for CLUXifying, but will work perfectly as planned in tandem. You'll find numerous shops and working citizens! Dear. This mod requires Expanded Cities AI. Expanded Towns and Cities has been launched since 24 March 2012. BSA LOTDR {Indicator|8|16|#1ab2ff|#80d4ff|#00131a|SSE }} Author: missjennabee, Pymous, Nazenn Version: 14.3.1 Requirements: SKSE, SkyUI Files: ETAC - Modular (version 14.3.1), ETaC - Modular- Patches (version 14.3.1) Description: The most comprehensive mod for changing the smaller towns. How can growing cities be expanded in sustainable way? May 27, 2015 - Thanks for watching our Skyrim Mod Spotlight! Faithful poster. I experienced low FPS on a high end gaming PC and decent FPS on an average PC. You will probably be shocked. At the moment it only includes Darkwater Crossing. Expanded Towns and Cities, then Immersive Settlements for ever town ETAC doesn't cover. (Please consider this a very early WIP and don't get too attached to anything in it.) Personally, I'm not a fan of it. My. Very little core data has been edited to help with compatibility. Hey, hey, hello. I know Etac is currently incomplete but is one of the authors or a 3rd party considering patching these mods? This mod is created and advanced by missjennabee. Page 100 of 133 - Expanded Towns and Cities (SSE) - posted in File topics: Hey, I read the forum on compatibility, and I couldnt find anything that relates to Jks Skyrim, which overhauls the major cities and most towns. Edited by Ninjasty, 17 August 2019 - 05:35 PM. Mod Installation Page 3: None; None; NPCs and Behavior - Serana Dialogue Add-On - Updated to Version 2.2.1 ; Animations and Skeleton - Savage Skyrim - Updated to Version 3.9; Sound Improvements - Sound Consistency Patch - Lexy's Guide - Updated to Verison 1.2.2; Basic … City Info °°°°°°°°°° Population: Medium-High Roaming Population: Very few added. I've noticed that it simply doesn't like to cooperate with me, however I've never noticed it before (last time I used the mod was in 2015). Basically I have installed a combo of JKs & Arthmoor mods with a few extras, thanks to a guide I followed here. So far includes: Darkwater Crosisng, Dawnstar, Dragon Bridge, Falkreath, Ivarstead, Karthwasten, Kynesgrove, Morthal, Riverwood, Rorikstead, Shors Stone, Stonehills and … With all the patches and compatibility issues that come with ELFX - exteriors I might just trade it for LoS <.